Backroom Inventory
We addressed a backroom inventory process that exceeded available labor hours and had a failing usability score, delivering an AR solution that reduced task time by 70% and significantly improved usability.
Results
We developed an AR-assisted experience for existing handheld devices that allowed store associates to:
Identify and interact with backroom locations using AR overlays
Record inventory counts faster and with fewer errors
Gain confidence that the system was providing trustworthy information
The prototype reduced process time by 70%, with a SUS (System Usability Scale) score improvement from 48 to an estimated 75+ based on usability test feedback. The AR UI included visual markers for inventory actions and a simple, minimal interaction model tailored to the backroom environment.
Process
Discovery
Worked in-store across multiple shifts to observe the inventory process firsthand
Conducted interviews with store associates and Home Office subject matter experts
Identified trust and process length as the most critical issues via surveys and journey mapping
Research Highlights
Interviews revealed deep mistrust of the existing system, which led to workarounds and errors
Journey maps and service design artifacts helped uncover upstream and downstream inefficiencies
SUS surveys (15 participants) rated the existing tool at 48, significantly below the benchmark score of 68
Project Definition
Prioritized 15+ pain points by impact, feasibility, and potential for solving downstream problems
Defined a key problem statement: "As a Walmart Associate working in the backroom, I need a way to quickly record inventory counts. I also need to trust that the system is giving me accurate results."
Design
Prototyped environmental and technological changes in multiple stores
Evaluated technology options: removing devices, trying RFID, and testing AR headsets
Settled on an AR experience built for existing handheld devices, balancing feasibility and cost
Iterated heavily on UI to manage information density in AR—achieving minimalism without sacrificing clarity
Design
Introduced a standardized backroom labeling system readable by AR
Visual markers indicated scan status, needed actions, and item info via long press
Design was built in Sketch and shared as an InVision prototype with key stakeholders
Role & Team
I led the UX design for this initiative and partnered with:
Several product managers and engineers
Store operations experts
Stakeholders in inventory and tech enablement
Associates in pilot stores who participated in iterative prototyping and testing
Accessibility & Usability Considerations
UI was designed for visibility in low-light environments typical of backrooms
Interaction distances and marker sizes were tested for usability across device types
Feedback from associates led to a focus on minimizing visual clutter and ensuring clear status indicators
Design System Contributions
Extended standard UI components to function in spatial (AR) environments
Created marker and icon conventions for real-world overlays
Provided early direction on how spatial interactions could integrate with existing mobile design systems
Conclusion
The Backroom Inventory AR project was an exploration in applying emerging technology to a very grounded operational problem. By embedding ourselves in the real-world context and validating ideas quickly with associates, we delivered a solution that dramatically improved both speed and confidence in the inventory process. The project laid a foundation for future innovation in AR across other store functions like stocking, training, and even customer-facing applications.